Age of Empires II: The Age of Kings (often shortened to
The Age of Kings, "AoE II", or
AoK) is a
real-time strategy (RTS)
video game developed by
Ensemble Studios and published by
Microsoft. Released in 1999 for the
Microsoft Windows and
Macintosh operating systems, it was the second game in the
Age of Empires series. An expansion,
The Conquerors, was released in 2000. A
PlayStation 2 version was released by
Konami in 2001, and a
Nintendo DS spinoff,
Age of Empires: The Age of Kings was developed by
Backbone Entertainment in 2006. The
Dreamcast port, by Konami, was canceled.
The Age of Kings is set in the
Middle Ages and contains thirteen playable civilizations. They are the Britons, Byzantines, Celts, Goths, Teutons, Franks, Mongols, Chinese, Japanese, Persians, Saracens (Arabs), Turks and the Vikings. Players aim to gather resources, which they use to build towns, create armies, and ultimately defeat their enemies. There are five historically-based campaigns, which constrict the player to specialized and story-backed conditions. There are three additional
single player game modes, and
multiplayer is supported. Despite using the same
game engine and similar
code to its predecessor, development of
The Age of Kings took a year longer than expected, forcing Ensemble Studios to release
Age of Empires: The Rise of Rome in 1998 instead. The design team focused on resolving significant issues in
Age of Empires, but noted on release that some problems remained.
Reception of
The Age of Kings was overwhelmingly positive, and the game scored highly on review
aggregators. The significant number of new features was praised, as were the gameplay improvements. Some reviewers were critical of the presentation of units—they were seen as bland and uninteresting—while others considered
The Age of Kings to be overly similar to its predecessor,
Age of Empires. Three months after its release, two million copies of
The Age of Kings had been shipped, and it topped sales charts in seven countries. The game won multiple awards and has had a significant impact on future games in its genre.
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